Wednesday, April 23, 2014

From a 2014 Game Informer article...

CREATIVE DIFFERENCES
In 2006, LucasArts teamed with Day 1 Studios to bring a new intellectual property to market. The vision for this new title was a first-person shooter that allowed the player to shape a battlefield’s terrain by using various science-fiction weapons. That ambitious design became Fracture, a game that was announced on May 3, 2007.

“The plan [for Fracture] was turned completely upside down in 
a meeting,” a LucasArts dev who worked on the title says. Although the team was far into development, a decision was made by LucasArts’ executives to turn it into a third-person shooter. “We were told to ‘pull the camera out.’ We had to make a character model, create animations, plot the levels differently, stream it differently. It was a nightmare for everyone involved.”

When Fracture was revealed to the public, its protagonist was a character named Mason Briggs. By the time the game launched, his name was changed to Jet Brody. A person who helped give this gun-toting rebel his original name recalls going through weeks of naming conventions. “Literally, whole teams sitting together, brainstorming what looks good – the first name, the last name, etc. Done, good to go.”

But then a phantom menace struck. George Lucas would periodically check in on the status of the games his company was making, lending creative input and advice. The developer I talked to sighs, and agitatedly says, “In one viewing of Fracture, [Lucas] said it looked really good, but he didn’t like [Mason Briggs’] name. We’re like, ‘What do you mean, George?’ He responded to the effect of, ‘It doesn’t really fit. When he jumps on stuff, he moves pretty fast. I like B.J. Dart.’

“So everybody’s like, ‘No, he’s gotta be f---ing with us.’ He’s absolutely not. So when something like that happened – in the middle of the campaign, mind you – we have to go back through that entire naming convention again… from scratch.” From that second session, Jet Brody was born. Coincidentally. Jett is the name of Lucas’ son.
 
A similar situation arose with Star Wars: The Force Unleashed’s protagonist, Starkiller. “[That name] was only supposed to be a nickname or call sign, not a proper name from the beginning,” a former LucasArts employee says. The development team hoped that Lucas would give Vader’s apprentice a Darth moniker, which at the time, was something that didn’t happen often.

“The team threw a Hail Mary to George, saying the game would have more credibility if the apprentice had a ‘Darth’ title,” a Force Unleashed team member says. Lucas agreed that this situation made sense for Sith royalty, and offered up two Darth titles for the team to choose from. “He threw out ‘Darth Icky’ and ‘Darth Insanius.’ There was a pregnant pause in the room after that. People waiting for George to say ‘just kidding,’ but it never comes, and he just moved on to another point.”
Team members involved in the decision to not use these ridiculous Darth titles could not be reached for comment, but three LucasArts employees believe an excuse was made to push the Darth title to the sequel. By the time development on that title commenced, the names were long forgotten by Lucas and weren’t muttered by the development team again. Starkiller remained Starkiller in the games, but was also named Galen Marek in the greater Expanded Universe fiction.

“These name problems may sound like funny stories, but the quality of these games suffered from these curveballs thrown by people not directly tied to the development process,” another employee angrily adds. “It got to a point that it became difficult to hire new talent because these stories got out there. People thought we were running a madhouse.”